Qoole-AID Feature List

The following is the current and most up to date list of functionality that will appear in Qoole-AID V1.0. While this may seem an extensive list, keep in mind that more than half of the features originally submitted by the Qoole-AID Team were dropped in the final review. The features included on this page are those we feel are most important to game developers and total conversion authors. Indeed some of the functionality listed here is not supported by most of the games on the market today. Those games and those who create content for those games are not our target audience. Certainly Qoole-AID can and should be used for creating content for other games, but we are looking to the future rather than the present for the features you will need. After all, what good is a tool if you can't use it for what YOU want.

Features and Functionality:

  • General Application
    Cross platform framework using wxWindows.
    Integrated tools
    Embedded Python Scripting.
    Configurable windowing and view settings (MDI, desktop, locking tools, etc.)
    Extensive plug-in support.
    Area seal. Seal an area to assist post processing tools such for BSP and Visible Planes.
    Project oriented interface.
    Multiple camera points with hot-key jumping.
  • Integrated Tools:
    Landscape editing.
    Cut-scene creator tool.
    Mesh modeling tool with support for key frame and skeletal animations.
    Entity Definition Editor.
    Shader and Materials Editor.
  • Context Object support
    Polygon mesh context objects.
    Patch mash context objects.
    Event context objects.
    Entity context objects.
    Static mesh objects.
    Area Effect context objects (fog, water, etc.).
    A.I. Path context.
    Context (entity/mesh/event/patch) connections.
  • Primitives
    Primitive plug-in modules for Stairs, bridges, etc.
  • Rendering Options
    Solid with wireframe overlay of selected object
    Textured with wireframe overlay of selected object
    Alpha blending.
    Multi-pass shader/material support
  • Lighting
    User and system defined attributes.
    Ambient Lighting.
    Directional lighting with optional spotlight support.
    Area lighting for individual rooms.
  • Rendering Interfaces
    Native GDI for wireframe rendering.
    DirectX 8 solid and textured rendering (Win32 ONLY).
    OpenGL solid and textured rendering.
    Direct rendering plug-ins for game engines (Fly3D, CrystalSpace, etc.).
  • Input
    Tablet support
    HID input devices (on supported platforms)
    Configurable hot-key support.
  • Extensive file format support
    3D Studio Max (.3ds)
    DirectX (.x)
    Quake II Model (.md2)
    Quake III Model (.md3)
    Qoole99 and Qoole 252 levels (.qle)
    Quake Maps (.map)
  • Plug-in Support
    Plug-in manager
    Native C++ plug-ins
    Python plug-ins with interface objects
  • Prefab support
    Prefab Manager/Browser.
    Export object or group of objects as prefab.
    Import mesh model as prefab.
  • Object buffer Operations
    Multiple copy/paste buffers
  • CSG Operations
  • Object Operations
    Rubber band selection
    Multiple select with keyboard modifier
    Object Select
    Object Lock (no modifications while locked)
    Object Move
    Object Rotate
    Object Scale
    Object Plane Clip
    Object group/ungroup.
    Group hide/show
    Object hide/show
    Vertex Editing
    Edge Move
    Edge Scale
    Edge Split
    Face Move
    Face Scale
    Face Split
    Face Plane Clip
  • View mode settings
    Configurable Gridlines.
    Horizontal Lock.
    Vertical Lock.
    Configurable view depth.
    Selected object view culling (still in discussion).
  • Editing settings
    Major gridlines.
    Minor gridlines.
    Mouse snapping.
    Object snapping.
    Vertex snapping.
    Face snapping.
    Edge snapping.
    Invert mouse.
    View colors are configurable.
    Texture locking.
    Hide/show/highlight entities.
    Hide/show/highlight brushes with assignments.